Reiko’s Ramblings and Writings

What I’m reading and writing about lately.

Archive for the ‘Games’ Category

Suite101 new articles: Interactive Fiction

Posted by Reiko on February 26, 2007

My goal of bringing interactive fiction to Suite101 will slowly be realized. I’ve got two of the articles about interactive fiction I’d planned written and submitted now. One is just a basic overview of the various commands that are used to play IF. I figured a more general article was a good way to start before writing more detailed and specific articles. Maybe I should have written more about the actual gameplay itself, but that really depends on the individual game, I think. Different games have different sets of commands that they rely on to carry the action, and it takes trial and error and reading the responses carefully to figure out what a game wants sometimes. Knowing the standard commands allows some experimentation, and from there more possibilities will usually appear.

The second one describes the results of IFComp 2006, with brief reviews of the top seven games. I played all but one of the games myself in the process of judging for the competition, so it was easy to write, especially because I’d already written fairly detailed reviews of all the games I did play. The one I didn’t play that made it to the top seven was The Traveling Swordsman, which was written in Hugo, and I didn’t end up bothering to get a terp that would work on Hugo games until the comp was already over. I should probably play it eventually. It’s supposed to be quite good.

Spring Thing 2007 is the next competition that’s coming up fairly soon. I’m planning on playing and judging that one as well, and writing about it at the same time. It’s a more difficult competition to judge, I think, because the games aren’t time-restrained the way the IFComp games are. Some of them can end up being quite large, in fact. But, there’s also much less of a chance of getting poor games, deliberately or not, due to the entry fee, so each game is worth it to play. I’m looking forward to it.

Posted in Games, Suite101, Writing | 1 Comment »

Fun with Xenosaga

Posted by Reiko on February 21, 2007

Recently I’ve gotten into playing Xenosaga I again. Somehow, when I got it, I opened it up and played it for all of about six hours before putting it down and going onto other things.

I have no idea what I was thinking. This game’s fantastic. Sure, it has its flaws, but don’t they all? The PS2 has quite a library of really good RPGs now, but this one is definitely up there.

One of the best parts is the points system. There are no fewer than three different types of usable points for upgrading various stats and abilities for the different characters. It’s a very different system from Xenogears. The battle system, too, has more parts then the one in Xenogears. There’s the boost system, the turn wheel, the action menu, etc.

Sadly, one area where the system is simpler than Xenogears is in the deathblows. Part of the fun of Xenogears was trying different ever-increasing combinations to find all the different attacks. Xenosaga just provides them at regular intervals; no experimenting needed. Slight disappointment there.

Another good point is the way that previous areas can be revisited, in simulation at least. One big issue I had with Final Fantasy X was that it was so linear and you can’t go back to many previous areas. So if you miss something, sometimes it’s gone permanently. That’s much more rare in Xenosaga. The story may be linear, but usually you can go back if you’ve overlooked something. In fact, for some items, it’s necessary to go back.

And, finally, the graphics are extremely good. Comparing to Xenogears again, which had excellent cut-scenes, good battle animations, and decent backgrounds, but abysmal field models, the field and battle models in Xenosaga are both extremely detailed and beautiful, and they really match their still portraits as well. And the rendered scenes are beyond excellent. The whole game basically looks like an interactive anime.

KOS-MOS

Here’s KOS-MOS, the android weapon that Shion built to fight the Gnosis. Isn’t she pretty? She doesn’t have the wings during normal gameplay, but she’s still quite pretty. And much more dangerous than she looks, of course.

If it weren’t for the fact that it’s rather late already, I might consider playing a bit more tonight..

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